knights of legend } { character sheet
Nov. 19th, 2017 06:07 pmROSARIO AGUILAR Acolyte of Eldath | |||||||
Level 14 | |||||||
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Dedicated Hero 3 Acolyte 10 Field Medic 1 Hit Points: 83 ( --- ) Action Points: 129 | Strength 6 (-2) Dexterity 10 (0) Constitution 12 (+1) Intelligence 10 (0) Wisdom 19 (+4) Charisma 16 (+3) |
Human Female 28 5'5" 120 lbs. Dark Brown Eyes Dark Brown Hair |
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STATS | |||||||
SAVING THROWS | |||||||
Mod | Base | Ability Score | Misc. Mods | ||||
Defense | 18 | = | 10 | + | 0 (dexterity) | + | +2 (dedicated hero) +5 (acolyte) +1 (field medic) |
Initiative | 0 | = | 04 | + | 0 (dexterity) | + | +4 (improved initiative) |
Fortitude Save | 12 | = | 2 (dedicated hero) 7 (acolyte) 2 (field medic) | + | 1 (constitution) | + | 0 |
Reflex Save | 04 | = | 1 (dedicated hero) 3 (acolyte) | + | 0 (dexterity) | + | 0 |
Will Save | 16 | = | 2 (dedicated hero) 7 (acolyte) 1 (field medic) | + | 4 (wisdom) | + | +2 (iron will) |
Attack (Melee) | 07 | = | 2 (dedicated hero) 7 (acolyte) | + | -2 (strength) | + | 0 |
Attack (Ranged) | 09 | = | 2 (dedicated hero) 7 (acolyte) | + | 0 (dexterity) | + | 0 |
Attack (Excalibur) | 10 | = | 2 (dedicated hero) 7 (acolyte) | + | 0 (dexterity) | + | +1 (magic weapon) |
Damage Roll | Critical | Attack Range | |||||
Unarmed Attack | 1d3-2 | n/a | 0ft | ||||
Excalibur | 2d6+1 | 20/x2 | 40ft | ||||
TALENTS & FEATS | |||||||
Healing KnackThe hero has a knack for the healing arts. The hero receives a +2 bonus on all Treat Injury skill checks. | |||||||
FocusedThe character gets get a +2 bonus on all Autohypnosis checks and Concentration checks. | |||||||
Heroic Surge (4/day)The character may take an extra move action or attack action in a round, either before or after the character’s regular actions. The character may use Heroic Surge a number of times per day depending on his or her character level (as shown below), but never more than once per round. | |||||||
Simple Weapon ProficiencyYour character can use simple weapons. | |||||||
Iron WillThe character gets a +2 bonus on all Will saving throws. | |||||||
Healing Touch 1The Dedicated hero’s ability to restore damage with a medical kit or perform surgery with a surgery kit increases by +2 hit points. | |||||||
SurgeryThe character can use the Treat Injury skill to perform surgery without penalty. See the Treat Injury skill description. | |||||||
Divine Skills✥An Acolyte has access to the following divine skills. These skills are considered class skills for the Acolyte, and she can use her skill points to buy ranks in them, just like other skills in the game. | |||||||
Turn or Rebuke Undead✥Starting at 2nd level, an Acolyte gains the supernatural ability to affect undead creatures, such as zombies, skeletons, ghosts, and vampires. The Acolyte’s allegiance (good or evil) determines the effect she can have on these unholy abominations. A character of the good allegiance can turn undead, driving them away or perhaps destroying them. One of the evil allegiance can use negative energy to rebuke undead, causing the creatures to cower in her presence. (In the text that follows, up to the section on Effect and Duration of Turning, “turning” refers to turning or rebuking, whichever is appropriate for a particular Acolyte.) More info here. | |||||||
Medical ExpertThe character gets a +2 bonus on all Craft (pharmaceutical) checks and Treat Injury checks. | |||||||
Spontaneous Casting✥An Acolyte of 4th level or higher can channel stored energy into spells she has not prepared ahead of time. The Acolyte “loses” a prepared spell to cast another spell of the same level or lower. | |||||||
Combat Casting✥At 5th level, the Acolyte becomes adept at casting spells during combat. She gets a +4 bonus on Concentration checks made to cast a spell while on the defensive. | |||||||
TrustworthyThe character gets a +2 bonus on all Diplomacy checks and Gather Information checks. | |||||||
Turn or Rebuke Magical Beast✥At 7th level, the Acolyte gains the supernatural ability to affect magical beasts. This ability works just like turning undead, except the creature type is magical beast. Magical beasts, unlike undead creatures, can’t be destroyed or commanded. All other rules pertaining to turning apply. The number of times per day the Acolyte can make a turning attempt (3 + Cha modifier) does not increase. | |||||||
Turn or Rebuke Outsider✥At 8th level, the Acolyte gains the supernatural ability to affect outsiders. This ability works just like turning undead and magical beasts, except the creature type is outsider. Outsiders, unlike undead creatures, can’t be destroyed or commanded. All other rules pertaining to turning apply. The number of times per day the Acolyte can make a turning attempt (3 + Cha modifier) does not increase. | |||||||
AttentiveThe character gets a +2 bonus on all Investigate checks and Sense Motive checks. | |||||||
Maximize Spell✥At 10th level, an Acolyte learns to cast some of her spells to maximum effect. All variable, numeric effects of a maximized spell automatically achieve their maximum values. A maximized spell deals the most possible points of damage, affects the maximum number of targets, and so forth, as appropriate. Saving throws and opposed checks are not affected. Spells without random variables are not affected. | |||||||
Reach SpellYou may cast a spell that normally has a range of “touch” at any distance up to 30 feet. You must succeed at a ranged touch attack to cast the spell upon the recipient. A reach spell uses up a spell slot two levels higher than the spell’s actual level. | |||||||
Silent SpellA silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell’s actual level. | |||||||
SpellslingerFor any one spellcasting advanced class in which you have levels, you can prepare and cast one additional spell per spell level known. For instance, Lily Parrish, a 3rd-level Dedicated Hero/3rd-level Acolyte, can prepare and cast an additional 0-level, 1st-level, and 2nd-level divine spell per day (since she can cast up to and including 2nd-level divine spells). | |||||||
Medical Specialist✥The Field Medic receives a competence bonus on Treat Injury checks. At 1st level, the bonus is +1. It increases to +2 at 5th level, and to +3 at 8th level. | |||||||
Medical Specialist✹+4 to initiative checks. | |||||||
Key: | |||||||
SKILLS | |||||||
CLASS SKILLS | |||||||
Mod | Ability Score | Ranks | Misc. Mods | ||||
Craft (all) | 00 | = | 0 (intelligence) | + | +0 | + | 0 |
Craft (pharmaceutical) | 00 | = | 0 (intelligence) | + | +0 | + | +2 (medical expert) |
Gamble | 04 | = | 04 (wisdom) | + | +0 | + | 0 |
Investigate | 02 | = | 0 (intelligence) | + | +0 | + | +2 (attentive) |
Knowledge (all) | 0 | = | 0 (intelligence) | + | +0 | + | 0 |
Knowledge (theology) | 07 | = | 0 (intelligence) | + | +6 (dedicated hero) | + | +1 (religious) |
Listen | 17 | = | 04 (wisdom) | + | +6 (dedicated hero) +3 (acolyte) +5 (field medic) | + | +1 (religious) |
Sense Motive | 10 | = | 04 (wisdom) | + | +6 (dedicated hero) | + | +1 (religious) +2 (attentive) |
Spot | 13 | = | 04 (wisdom) | + | +6 (dedicated hero) +3 (acolyte) | + | 0 |
Survival | 04 | = | 04 (wisdom) | + | 0 | + | 0 |
Treat Injury | 18 | = | 04 (wisdom) | + | +6 (dedicated hero) +3 (acolyte) | + | +2 (healing knack) +2 (medical expert) +1 (medical specialist) |
Concentration | 19 | = | 01 (constitution) | + | +16 (acolyte) | + | 0 |
Diplomacy | 05 | = | 03 (charisma) | + | +9 (acolyte) | + | +2 (trustworthy) |
Spellcraft | 16 | = | 00 (intelligence) | + | +16 (acolyte) | + | 0 |
Computer Use | 00 | = | 00 (intelligence) | + | +0 | + | 0 |
Drive | 00 | = | 00 (dexterity) | + | +0 | + | 0 |
Research | 00 | = | 00 (intelligence) | + | +0 | + | 0 |
CROSS-CLASS SKILLS | |||||||
Mod | Ability Score | Ranks | Misc. Mods | ||||
Balance | 02 | = | 0 (dexterity) | + | +0 | + | +2 (focused) |
Bluff | 03 | = | 03 (charisma) | + | +0 | + | 0 |
Climb | -2 | = | -2 (strength) | + | +0 | + | 0 |
Disguise | 03 | = | 03 (charisma) | + | +0 | + | 0 |
Escape Artist | 00 | = | 0 (dexterity) | + | +0 | + | 0 |
Forgery | 00 | = | 00 (intelligence) | + | +0 | + | 0 |
Gather Information | 05 | = | 03 (charisma) | + | +0 | + | +2 (trustworthy) |
Hide | 00 | = | 00 (dexterity) | + | +0 | + | 0 |
Intimidate | 02 | = | 02 (dexterity) | + | +0 | + | 0 |
Jump | -2 | = | -2 (strength) | + | +0 | + | 0 |
Move Silently | 00 | = | 00 (dexterity) | + | +0 | + | 0 |
Navigate | 00 | = | 00 (intelligence) | + | +0 | + | 0 |
Perform (all) | 03 | = | 03 (charisma) | + | +0 | + | 0 |
Ride | 00 | = | 00 (dexterity) | + | +0 | + | 0 |
Search | 00 | = | 00 (intelligence) | + | +0 | + | 0 |
Swim | -2 | = | -2 (strength) | + | +0 | + | 0 |
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